In past games, such as other Ultima games, you had no consequences from stealing from people or murdering innocents. It was the first game that has ethical features in it.While the stat systems are simplified to just Strength, Intelligence, and Dexterity, it is still a somewhat deep stat system that affects all assets of your character, such as Dexterity affecting how well you evade enemy attacks.While all characters are restricted from some weapons and armor in some way, there is enough variety for everyone to use. Large variety of weapons and armor for characters to use.It will also decide where you start the game. Each virtue will determine what character class you will get. What character you would be given was based on questions that are asked to the player to see which virtue matched them the most.Each character type has their own different skills and items they can use, such as being able to sing songs as a bard or having access to most weapons as a fighter. Eight different character classes, each representing one of the eight virtues.It focused on the main character's self-improvement rather than that character trying to save the world. Unlike other role-playing games of the time, where the plot was about heroes facing off against an evil, Ultima IV's story was more of a personal one.You have complete freedom on how you would beat the game and could go to many places at the beginning. Along with Wasteland and Starflight, it was credited as one of the first open world games ever created.Unlike Ultima III is that the game is open-world, so they players can do many things right from the beginning. Combat is also similar, as players battle monsters on a grid and type in commands to do actions in the battles. Players talk to NPCs by typing in a key word or words and they will answer, although they don't know everything. However, the world is much larger (the back of the box claims it's 16 times larger than that game). Outside of the main mechanics, gameplay is similar to Ultima III. Some of your actions may be minor, but some can drastically affect your progress. To affect your embodiment in the virtues, interactions between NPCs, monsters, and the world will affect your virtue either positively or negatively. They are Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility. The goal of the game is to become an embodiment of all of the eight virtues. Each of the classes represent one of the eight virtues. In the beginning of the game, the player's stats and class are determined by answering eight questions that represent moral dilemmas. The players must exercise the Eight Virtues and lead a virtuous life to become an Avatar and a spiritual example for the people of Britannia. He soon proclaims the Quest of the Avatar: He needed someone to become the shining example for others to follow. Lord British felt the people lacked purpose after their great struggles against the Triad were over, and he was concerned with their spiritual well-being in the new age of peace. Eventually the world, now unified under Lord British's rule, was renamed Britannia. After the defeat of each of the members of the Triad of Evil in the previous three Ultima games, the world of Sosaria underwent drastic changes.
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